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	<title>Devferno</title>
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	<link>http://sfdev.snowferno.com</link>
	<description>Do you have a snowball&#039;s chance?</description>
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		<title>qwerqwerqwreqwerqwerqwerqwer</title>
		<link>http://sfdev.snowferno.com/2009/09/25/qwerqwerqwreqwerqwerqwerqwer/</link>
		<comments>http://sfdev.snowferno.com/2009/09/25/qwerqwerqwreqwerqwerqwerqwer/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 22:35:01 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Snowferno]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=119</guid>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Opening a UIWebView from within Unity3d</title>
		<link>http://sfdev.snowferno.com/2009/09/23/opening-a-uiwebview-from-within-unity3d/</link>
		<comments>http://sfdev.snowferno.com/2009/09/23/opening-a-uiwebview-from-within-unity3d/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 02:27:46 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Playhaven]]></category>
		<category><![CDATA[Snowferno]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.escfactory.com/?p=54</guid>
		<description><![CDATA[Since it is still early days here at the esc factory, I have continued to blog the Snowferno stuff over on the Snowferno site.. Ultimately everything will end up here, but for now, I will just drop a link to the post over there.
http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/

Basically outlines exactly what you need to do to get Unity to [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Since it is still early days here at the esc factory, I have continued to blog the Snowferno stuff over on the <a href="http://snowferno.com">Snowferno</a> site.. Ultimately everything will end up here, but for now, I will just drop a link to the post over there.</p>
<p><a href="http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/">http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/<br />
</a></p>
<p>Basically outlines exactly what you need to do to get Unity to pop open a UIWebView over the game engine (with code). So if that is your thing, take a look!</p>
<p>Cheers!<br />
-B</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>v1.0.0 submitted, it&#8217;s all up to Apple&#8230;</title>
		<link>http://sfdev.snowferno.com/2009/07/23/v1-0-0-submitted-its-all-up-to-apple/</link>
		<comments>http://sfdev.snowferno.com/2009/07/23/v1-0-0-submitted-its-all-up-to-apple/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 07:06:30 +0000</pubDate>
		<dc:creator>balord</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=93</guid>
		<description><![CDATA[Snowferno RC2(.5) became version 1.0.0 tonight.  The binary is built and submitted.  Some late in-house testing found teensy things that needed fixing, and the rest of the night Ben trained me how to build Xcode projects.  :)
We also (finally) assembled our screen shots, which were picked out of video Ben captured in [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/ca32281f6b82e611c51ccf7a6863c53b?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Snowferno RC2(.5) became version 1.0.0 tonight.  The binary is built and submitted.  Some late in-house testing found teensy things that needed fixing, and the rest of the night Ben trained me how to build Xcode projects.  :)</p>
<p>We also (finally) assembled our screen shots, which were picked out of video Ben captured in ScreenFlow, and we wrote up the iTunes sidebar text.</p>
<p>Oh, and that one big final detail: price!  <strong>Snowferno will sell for $1.99.</strong></p>
<p>While we wait for Apple approval, we want to give a big thanks to all our beta testers.  While we worked out the bugs, some versions allowed unfair &#8220;advantages&#8221; on some levels, so to even the playing field we&#8217;re going to reset the leaderboard to bRC2 and after.  That also means our developer scores are being reset as well, so here&#8217;s your chance to get in some scores ahead of <a href="/leaderboard/benbritten/">benbritten</a>.  :)</p>
<p>Your unlocked levels will stay unlocked, but if you want your scores to count on the leaderboard, make sure you&#8217;ve playing bRC2 or later!</p>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/23/v1-0-0-submitted-its-all-up-to-apple/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>RC1: crasher.. RC2 now released to testers!</title>
		<link>http://sfdev.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/</link>
		<comments>http://sfdev.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 22:12:45 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=92</guid>
		<description><![CDATA[So, there was a big ole&#8217; critical issue with the throttle widget.  it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.
fixed now!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:

fixed the big critical crasher
made some cosmetic changes [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>So, there was a big ole&#8217; critical issue with the throttle widget.  it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.</p>
<p>fixed now!</p>
<p>You should go and get it here: <a href="http://sfdev.snowferno.com/current-beta/">http://sfdev.snowferno.com/current-beta/</a>.</p>
<p>ChangeLog:</p>
<ul>
<li>fixed the big critical crasher</li>
<li>made some cosmetic changes to the score board settings</li>
<li>fixed an issue on The Wall where you could hit a switch more than once</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/22/rc1-crasher-rc2-now-released-to-testers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>RC1 released to testers</title>
		<link>http://sfdev.snowferno.com/2009/07/22/rc1-released-to-testers/</link>
		<comments>http://sfdev.snowferno.com/2009/07/22/rc1-released-to-testers/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 05:38:17 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=91</guid>
		<description><![CDATA[Hello all you beta testers!  Beta 4 (Release Candidate 1) is ready!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:

Added final scene, for those of you who have finished the last level, you can go right there from the world map, the rest of you slackers have to finish before you can see the final [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Hello all you beta testers!  Beta 4 (Release Candidate 1) is ready!</p>
<p>You should go and get it here: <a href="http://sfdev.snowferno.com/current-beta/">http://sfdev.snowferno.com/current-beta/</a>.</p>
<p>ChangeLog:</p>
<ul>
<li>Added final scene, for those of you who have finished the last level, you can go right there from the world map, the rest of you slackers have to finish before you can see the final scene. Final scene includes it&#8217;s own custom music track and a groovy &#8216;cutscene&#8217; kinda thing, as well as your final game time (all the best level completions added up) and your final game ranking.
</li>
<li>added all sound fx
</li>
<li>Changed the way the throttle works again, so it should not get stuck anymore (again)
</li>
<li>fixed the fire wheel, now you will always hit the platform when shot from the cannon</li>
<li>added external linkage to the score board settings panel, now you can get to your user account page (which will eventually allow you to change your screen name)
</li>
<li>added external linkage to the score board settings panel, now you can get to your leaderboard page, which shows all your stats
</li>
<li>fixed some issues with the moving boxes, now they stay put better in level 12 when on the moving platform.
</li>
<li>yet more performance tweaks, the internal builds were quite smooth on 3g phones.
</li>
<li>changed the way the ball interacts with the walls to make it less jarring when you roll along a wall (it is still somewhat jarring, but now less so)
</li>
<li>scads of changes and updates to the website. the summary: leaderboards are all working and have lots of cool stats.  still to come: account changes (ie change yer screen name)
</li>
</ul>
<p>Cheers! and as always let me know if you have any comments/problems/anything.</p>
<p>-ben</p>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/22/rc1-released-to-testers/feed/</wfw:commentRss>
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		<title>Leaderboard is Live</title>
		<link>http://sfdev.snowferno.com/2009/07/17/leaderboard-is-live/</link>
		<comments>http://sfdev.snowferno.com/2009/07/17/leaderboard-is-live/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 17:26:00 +0000</pubDate>
		<dc:creator>balord</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=89</guid>
		<description><![CDATA[I put the finishing touches on the Leaderboard yesterday, and it is now live.  Snowferno.com has been collecting game scores all during the beta period, so we already have a nice heap of data.  
Congrats (so far&#8230;) to Baller77718 who leads the pack, and quite definitively &#8212; although s/he has yet to conquer [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/ca32281f6b82e611c51ccf7a6863c53b?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>I put the finishing touches on the <a href="/leaderboard/">Leaderboard</a> yesterday, and it is now live.  Snowferno.com has been collecting game scores all during the beta period, so we already have a nice heap of data.  </p>
<p>Congrats (so far&#8230;) to <a href="/leaderboard/baller77718/">Baller77718</a> who leads the pack, and quite definitively &#8212; although s/he has yet to conquer all 20 levels.</p>
<p>Some key features of the Leaderboard:</p>
<ul>
<li><strong>Recently Played games</strong> gives a snapshot of the last few levels completed worldwide</li>
<li><strong>All-Time Top 5 by Level</strong> lists the best 5 scores for every level, mirroring what you see in-game on each &#8220;Level Complete&#8221; screen.</li>
<li><strong>Top 50 Completed Games</strong> sums up the best times by level for the brave snowballs that have conquered the Inferno.</li>
<li>Click on any screen name to view that player&#8217;s game stats and recently played levels. Stats include that player&#8217;s best level times, total attempts, fallouts, meltouts, wins, their win %, and the score ranking per level.</li>
<li>Personalized screen names are coming very soon, so you won&#8217;t have to be your auto-assigned Inferno character forever.</li>
</ul>
<p>Global Leaderboard participation is voluntary. &#8220;Post Scores&#8221; is enabled by default when you first launch Snowferno.  To change your preference, be sure your device has Internet access, then tap Settings > Score Board from the main screen and toggle the setting there.  NOTE: this does not delete your scores, it only changes whether your scores are displayed to the public.  You can enable or disable &#8220;Post Scores&#8221; ad nauseam to suit your fancy. :)</p>
<p>Let us know what you think &#8211; <a href="http://sfdev.snowferno.com/2009/07/17/leaderboard-is-live/#comments">comments</a> are welcome: improvements, (errors?), suggestions for more Snowferno data mining goodness&#8230;  I have been playing around with some graph-drawing libraries, but all the charts I&#8217;ve made so far are pretty ugly.  But look for possible future improvements in that direction, too.</p>
<p style="border-top: 1px dashed #aaa">
<p>For the technically curious, the Leaderboard is powered by a custom WordPress plugin that hooks into the handy filters and actions provided by the WordPress core.  Our own custom API gathers and stores the Leaderboard data in supplementary tables alongside the WordPress data.</p>
<p>I originally tried to find an off-the-shelf WordPress plugin for this functionality, but I found that the &#8220;community&#8221; aspect of WordPress is one area (admittedly, I think) that it is lacking.  WP is a terrifically flexible foundation, and just having the blog and account management functions at our fingertips has been an immense time-saver.  Now that we&#8217;ve built our first game website, maybe for future projects we&#8217;ll look at a <a href="http://mu.wordpress.org/">WordPress MU</a>, <a href="http://drupal.org/">Drupal</a>, or very likely the highly-anticipated, 2.0 CodeIgniter rewrite of <a href="http://expressionengine.com/">ExpressionEngine</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/17/leaderboard-is-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>b096 released to testers</title>
		<link>http://sfdev.snowferno.com/2009/07/13/b096-released-to-testers/</link>
		<comments>http://sfdev.snowferno.com/2009/07/13/b096-released-to-testers/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 05:36:06 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=87</guid>
		<description><![CDATA[Hello all you beta testers!  Beta 3 is ready!
B096 is uploading as I write this.  Lots of changes since B094:  You should go and get it here: http://sfdev.snowferno.com/current-beta/.
This will most likely be the final beta release.  If there are no show stoppers then we will most likely be able to add [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Hello all you beta testers!  Beta 3 is ready!</p>
<p>B096 is uploading as I write this.  Lots of changes since B094:  You should go and get it here: <a href="http://sfdev.snowferno.com/current-beta/">http://sfdev.snowferno.com/current-beta/</a>.</p>
<p>This will most likely be the final beta release.  If there are no show stoppers then we will most likely be able to add the final few sound FX and the end of game cutscene and submit late in the week!</p>
<p>ChangeLog:</p>
<ul>
<li>Compressed most all textures just a little bit more.
</li>
<li>turned the FPS counter off
</li>
<li>Changed the way the throttle works, so it should not get stuck anymore
</li>
<li>turned down the physics calculation rate (for performance reasons), this affected the way the accelerometer works slightly. I tried to bring it back in line with how it should feel.</li>
<li>fix the post scores setting, now you can opt-out of posting your scores on the leaderboards (which will be turned on this week &#8211; watch <a href="/leaderboard/">this space</a>.
</li>
<li>fixed the Firewheel level so that there is no longer a crash if you get into the flamethrower, and now the wheel is spinning again.
</li>
<li>changed the way the buttons work in level 12 linking rings.  now it doesn&#8217;t suck.
</li>
<li>fixed level 10 clock, now the exit passage is slightly wider and the middle ring should not get out of sync.
</li>
<li>fixed level 18 Infernal Machine, now the &#8216;gears&#8217; should always spin fully 90 degrees instead of sometimes getting stuck on the last frame of animation
</li>
<li>fixed the popups so that they are visible again</li>
</ul>
<p>Also, for those of you who managed to finish level 2 in under 10 seconds, how the hell did you manage that? </p>
<p>Cheers!<br />
-Ben</p>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/13/b096-released-to-testers/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>beta 0.9.4 Released</title>
		<link>http://sfdev.snowferno.com/2009/07/10/beta-094-released/</link>
		<comments>http://sfdev.snowferno.com/2009/07/10/beta-094-released/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 08:32:33 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=85</guid>
		<description><![CDATA[Had a great week of beta, found a few bugs and lots of good suggestions, keep them coming!
Login now to download the latest build of Snowferno (b0.9.4). We emailed you the login info &#8212; let me know if you need it re-sent (or if you want to join the beta program).
b0.9.4 Changelog

At the end of [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Had a great week of beta, found a few bugs and lots of good suggestions, keep them coming!</p>
<p><a href="/wp-login.php">Login now</a> to download the latest build of Snowferno (b0.9.4). We emailed you the login info &#8212; let me know if you need it re-sent (or if you want to <a href="/2009/05/18/beta-testers-wanted/">join the beta program</a>).</p>
<p><strong>b0.9.4 Changelog</strong></p>
<ul>
<li>At the end of a level, the scores formatting has been fixed, ranking has been added, screen name has been added, as well as the name of the level. (so now you guys can tell us which leve it was that you hate, instead of &#8216; that one level, with the spinny thing in the middle&#8217;)</li>
<li>Added the level name to the main interface, upper left corner.  just plain text for now.
</li>
<li>Adjusted the way the snowball reacts with the terrain to make the walls less &#8216;jittery&#8217;. and to make it harder to accidentally roll over raised edges.
</li>
<li>Adjusted the terrain model for level 05 so that you cant get stuck on the first block.
</li>
<li>Changed the throttle control and the clock to match the rest of the interface buttons.  </li>
<li>Modified the terrain model for level 10 Clock so that the narrow passage to the exit platform is not nearly as narrow.
</li>
<li>changed the way that fires and snowpiles work so that they are more performance friendly (ie only doing stuff when you are rolling on them)</li>
</ul>
<p><strong>b0.9.4 Known Issues</strong></p>
<ul>
<li>On level 10 Clock, if you spin the middle ring enough times, it will get out of sync with the other platforms.  This will be fixed in the next release. Also, the model modification for level 10 above should help to mitigate this.
</li>
<li>there appears to be an issue with the throttle getting &#8217;stuck&#8217;.  We think we have fixed this but could never replicate it consistently, so if you run into this let us know</li>
<li>On level 12 Linking Rings, there is a bug in the button scripts. If you (or a box) triggers a switch over and over again before the moving platform comes to a stop, then the platform gets out of sync and can go all sorts of odd places.  I have tracked the cause down and there will be a fix in the sunday release.</li>
</ul>
<p><strong>b0.9.2 Known Issues</strong></p>
<ul>
<li>The number readout in the upper left is a Frames Per Second meter to gauge performance. This is for beta only.</li>
<li>Settings > Control > &#8220;Post Score&#8221; toggle does not connect to the online API yet.</li>
<li>Online account management stuff isn&#8217;t ready yet. (Settings > Control > &#8220;My Leaderboard Settings&#8221; takes you to a placeholder page.)</li>
<li>There are some text-overlay &#8220;story&#8221; elements and SFX still missing, but nothing that affects gameplay.</li>
<li>If you make it all the way to the end, it will be obvious that something fancier will replace the final screen.</li>
</ul>
<p>Please post your thoughts in the comments section below, or email me at <a href="mailto:support@benbritten.com?subject=Snowferno%20Bug%20Report">support@benbritten.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://sfdev.snowferno.com/2009/07/10/beta-094-released/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>b0.9.2 Released to Beta Testers</title>
		<link>http://sfdev.snowferno.com/2009/07/05/b092-released-to-beta-testers/</link>
		<comments>http://sfdev.snowferno.com/2009/07/05/b092-released-to-beta-testers/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 00:27:54 +0000</pubDate>
		<dc:creator>balord</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software Updates]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=69</guid>
		<description><![CDATA[Hey Beta Testers &#8211;
Login now to download the latest build of Snowferno (b0.9.2) which is our first build released to our beta testers. We emailed you the login info &#8212; let Ben know if you need it re-sent (or if you want to join the beta program).
We&#8217;re looking for the following:

Any bugs, naturally.
How the level [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/ca32281f6b82e611c51ccf7a6863c53b?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>Hey Beta Testers &#8211;</p>
<p><a href="/wp-login.php">Login now</a> to download the latest build of Snowferno (b0.9.2) which is our first build released to our beta testers. We emailed you the login info &#8212; let Ben know if you need it re-sent (or if you want to <a href="/2009/05/18/beta-testers-wanted/">join the beta program</a>).</p>
<p>We&#8217;re looking for the following:</p>
<ol>
<li>Any bugs, naturally.</li>
<li>How the level progression/ balance feels.  (ie is it too hard or too easy?)</li>
<li>and really anything else you want to tell us about the game!</li>
</ol>
<p>Please post your thoughts in the comments section below, or email <a href="mailto:support@benbritten.com?subject=Snowferno%20Bug%20Report">support@benbritten.com</a>.</p>
<p>We are hoping to have the beta last about 2 weeks.  If there are big bugs to fix, then we will do additional releases during the 2 week time.  Our plan is to do a &#8220;final&#8221; pre-submission release in 10 days &#8212; around July 15.  After that we will submit the newest build as v1.0 to the App Store, and any remaining issues will be fixed in v1.0.1.</p>
<p><strong>b0.9.2 Known Issues</strong></p>
<ul>
<li>The number readout in the upper left is a Frames Per Second meter to gauge performance. This is for beta only.</li>
<li>Settings > Control > &#8220;Post Score&#8221; toggle does not connect to the online API yet.</li>
<li>Online account management stuff isn&#8217;t ready yet. (Settings > Control > &#8220;My Leaderboard Settings&#8221; takes you to a placeholder page.)</li>
<li>There are some text-overlay &#8220;story&#8221; elements and SFX still missing, but nothing that affects gameplay.</li>
<li>If you make it all the way to the end, it will be obvious that something fancier will replace the final screen.</li>
</ul>
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		<title>Good FPS on beta</title>
		<link>http://sfdev.snowferno.com/2009/06/30/good-fps-on-beta/</link>
		<comments>http://sfdev.snowferno.com/2009/06/30/good-fps-on-beta/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 10:43:04 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sfdev.snowferno.com/?p=74</guid>
		<description><![CDATA[So, I have been adding all the little fiddly bits today, and fixing the little bugs that Brent and Mike have found in the pre-beta release. Mostly stuff like: I forgot to set the audio clip for an object in level 5 so it crashes out, things like that.
Also I have taken out all the [...]]]></description>
			<content:encoded><![CDATA[<img alt='' src='http://www.gravatar.com/avatar/a1e8752136bc8045c465c739439460b2?s=96&amp;d=wavatar&amp;r=G' class='avatar avatar-96 photo' height='96' width='96' /><p>So, I have been adding all the little fiddly bits today, and fixing the little bugs that Brent and Mike have found in the pre-beta release. Mostly stuff like: I forgot to set the audio clip for an object in level 5 so it crashes out, things like that.</p>
<p>Also I have taken out all the old scratch buttons and put in some super-simple big target squares.  </p>
<p><img src="http://sfdev.snowferno.com/wp-content/uploads/2009/06/picture-62.png" alt="picture-62" title="picture-62" width="487" height="325" class="alignnone size-full wp-image-75" /></p>
<p>The old scratch buttons were sorta 2.5d arcade style with scratchy, gothy textures on them.. and they looked kinda cool, but didnt  really fit with the emerging look and feel of the GUI. (you can actually see them on the &#8216;Not That Way&#8217; trailer video, when Snowy rolls off the edge of the cliff) The new ones are not very special, just big boxes, nice and easy to hit with my big fat fingers.  and while they dont really add any ambience to the GUI they dont really take much away from it either&#8230; they are just there..</p>
<p>This is why we need to make scads of money so that I can hire on the very talented illustrators that I know to do these things for me.  </p>
<p>Anyway&#8230; let&#8217;s talk FPS for a moment.  On the most recent build, I am seeing frame rates around 22 &#8211; 28 on my iPhone 3G, and Brent is reporting similar results on his 3G.  This is right about what I expected and not so bad that I feel like I need to hunker down for a few days just optimizing (tho I am sure I will do some of that).. In any case it is quite smooth and playable on the 3G.  </p>
<p>I dont yet have a 3Gs to play with, but I did load it onto my Second Gen Touch and boy-howdy!  rates in the low to upper 30s on the Touch.  I am going to be using the touch to crush all the beta testers in the leaderboards that is for sure..</p>
<p>Astute readers will notice the oddly places &#8216;100.00&#8242; up in the upper left corner of the screenshot.  This is the FPS.  Visible only for the beta test.  And before you freak out, that is the FPS in the Unity editor, not the phone.  </p>
<p>Cheers!<br />
-B</p>
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