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Since it is still early days here at the esc factory, I have continued to blog the Snowferno stuff over on the Snowferno site.. Ultimately everything will end up here, but for now, I will just drop a link to the post over there.
http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/
Basically outlines exactly what you need to do to get Unity to pop open a UIWebView over the game engine (with code). So if that is your thing, take a look!
Cheers!
-B
Snowferno RC2(.5) became version 1.0.0 tonight. The binary is built and submitted. Some late in-house testing found teensy things that needed fixing, and the rest of the night Ben trained me how to build Xcode projects. :)
We also (finally) assembled our screen shots, which were picked out of video Ben captured in ScreenFlow, and we wrote up the iTunes sidebar text.
Oh, and that one big final detail: price! Snowferno will sell for $1.99.
While we wait for Apple approval, we want to give a big thanks to all our beta testers. While we worked out the bugs, some versions allowed unfair “advantages” on some levels, so to even the playing field we’re going to reset the leaderboard to bRC2 and after. That also means our developer scores are being reset as well, so here’s your chance to get in some scores ahead of benbritten. :)
Your unlocked levels will stay unlocked, but if you want your scores to count on the leaderboard, make sure you’ve playing bRC2 or later!
So, there was a big ole’ critical issue with the throttle widget. it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.
fixed now!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:
Hello all you beta testers! Beta 4 (Release Candidate 1) is ready!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:
Cheers! and as always let me know if you have any comments/problems/anything.
-ben