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Since it is still early days here at the esc factory, I have continued to blog the Snowferno stuff over on the Snowferno site.. Ultimately everything will end up here, but for now, I will just drop a link to the post over there.
http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/
Basically outlines exactly what you need to do to get Unity to pop open a UIWebView over the game engine (with code). So if that is your thing, take a look!
Cheers!
-B

So, there was a big ole’ critical issue with the throttle widget. it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.
fixed now!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:
- fixed the big critical crasher
- made some cosmetic changes to the score board settings
- fixed an issue on The Wall where you could hit a switch more than once

Hello all you beta testers! Beta 4 (Release Candidate 1) is ready!
You should go and get it here: http://sfdev.snowferno.com/current-beta/.
ChangeLog:
- Added final scene, for those of you who have finished the last level, you can go right there from the world map, the rest of you slackers have to finish before you can see the final scene. Final scene includes it’s own custom music track and a groovy ‘cutscene’ kinda thing, as well as your final game time (all the best level completions added up) and your final game ranking.
- added all sound fx
- Changed the way the throttle works again, so it should not get stuck anymore (again)
- fixed the fire wheel, now you will always hit the platform when shot from the cannon
- added external linkage to the score board settings panel, now you can get to your user account page (which will eventually allow you to change your screen name)
- added external linkage to the score board settings panel, now you can get to your leaderboard page, which shows all your stats
- fixed some issues with the moving boxes, now they stay put better in level 12 when on the moving platform.
- yet more performance tweaks, the internal builds were quite smooth on 3g phones.
- changed the way the ball interacts with the walls to make it less jarring when you roll along a wall (it is still somewhat jarring, but now less so)
- scads of changes and updates to the website. the summary: leaderboards are all working and have lots of cool stats. still to come: account changes (ie change yer screen name)
Cheers! and as always let me know if you have any comments/problems/anything.
-ben

Hello all you beta testers! Beta 3 is ready!
B096 is uploading as I write this. Lots of changes since B094: You should go and get it here: http://sfdev.snowferno.com/current-beta/.
This will most likely be the final beta release. If there are no show stoppers then we will most likely be able to add the final few sound FX and the end of game cutscene and submit late in the week!
ChangeLog:
- Compressed most all textures just a little bit more.
- turned the FPS counter off
- Changed the way the throttle works, so it should not get stuck anymore
- turned down the physics calculation rate (for performance reasons), this affected the way the accelerometer works slightly. I tried to bring it back in line with how it should feel.
- fix the post scores setting, now you can opt-out of posting your scores on the leaderboards (which will be turned on this week – watch this space.
- fixed the Firewheel level so that there is no longer a crash if you get into the flamethrower, and now the wheel is spinning again.
- changed the way the buttons work in level 12 linking rings. now it doesn’t suck.
- fixed level 10 clock, now the exit passage is slightly wider and the middle ring should not get out of sync.
- fixed level 18 Infernal Machine, now the ‘gears’ should always spin fully 90 degrees instead of sometimes getting stuck on the last frame of animation
- fixed the popups so that they are visible again
Also, for those of you who managed to finish level 2 in under 10 seconds, how the hell did you manage that?
Cheers!
-Ben