b096 released to testers

Posted on July 13, 2009

Hello all you beta testers! Beta 3 is ready!

B096 is uploading as I write this. Lots of changes since B094: You should go and get it here: http://sfdev.snowferno.com/current-beta/.

This will most likely be the final beta release. If there are no show stoppers then we will most likely be able to add the final few sound FX and the end of game cutscene and submit late in the week!

ChangeLog:

  • Compressed most all textures just a little bit more.
  • turned the FPS counter off
  • Changed the way the throttle works, so it should not get stuck anymore
  • turned down the physics calculation rate (for performance reasons), this affected the way the accelerometer works slightly. I tried to bring it back in line with how it should feel.
  • fix the post scores setting, now you can opt-out of posting your scores on the leaderboards (which will be turned on this week – watch this space.
  • fixed the Firewheel level so that there is no longer a crash if you get into the flamethrower, and now the wheel is spinning again.
  • changed the way the buttons work in level 12 linking rings. now it doesn’t suck.
  • fixed level 10 clock, now the exit passage is slightly wider and the middle ring should not get out of sync.
  • fixed level 18 Infernal Machine, now the ‘gears’ should always spin fully 90 degrees instead of sometimes getting stuck on the last frame of animation
  • fixed the popups so that they are visible again

Also, for those of you who managed to finish level 2 in under 10 seconds, how the hell did you manage that?

Cheers!
-Ben