Good FPS on beta
So, I have been adding all the little fiddly bits today, and fixing the little bugs that Brent and Mike have found in the pre-beta release. Mostly stuff like: I forgot to set the audio clip for an object in level 5 so it crashes out, things like that.
Also I have taken out all the old scratch buttons and put in some super-simple big target squares.

The old scratch buttons were sorta 2.5d arcade style with scratchy, gothy textures on them.. and they looked kinda cool, but didnt really fit with the emerging look and feel of the GUI. (you can actually see them on the ‘Not That Way’ trailer video, when Snowy rolls off the edge of the cliff) The new ones are not very special, just big boxes, nice and easy to hit with my big fat fingers. and while they dont really add any ambience to the GUI they dont really take much away from it either… they are just there..
This is why we need to make scads of money so that I can hire on the very talented illustrators that I know to do these things for me.
Anyway… let’s talk FPS for a moment. On the most recent build, I am seeing frame rates around 22 – 28 on my iPhone 3G, and Brent is reporting similar results on his 3G. This is right about what I expected and not so bad that I feel like I need to hunker down for a few days just optimizing (tho I am sure I will do some of that).. In any case it is quite smooth and playable on the 3G.
I dont yet have a 3Gs to play with, but I did load it onto my Second Gen Touch and boy-howdy! rates in the low to upper 30s on the Touch. I am going to be using the touch to crush all the beta testers in the leaderboards that is for sure..
Astute readers will notice the oddly places ‘100.00′ up in the upper left corner of the screenshot. This is the FPS. Visible only for the beta test. And before you freak out, that is the FPS in the Unity editor, not the phone.
Cheers!
-B


